![]() ![]() Fran Bow is ostensibly a horror game, and while there’s plenty of gruesome scenery and creepy beings, the entire third chapter is something I never expected to see in a horror title. I mentioned before that the plot goes off in some bizarre directions, and if anything I’m understating the point. The only thing that might put you off a bit is the story, and in an adventure game that’s admittedly huge. Scene transitions are often instant and can be double-clicked through if not so the quality-of-life elements are there to stave off frustration. As long as you have a modicum of patience you won’t be needing a walkthrough. There’s even a few with multiple solutions that can earn you achievements for working out the less common way. Items tend to have clear uses, explanations abound, and there’s something of a hint system present for most of the game. You’ll come across NPCs to chat with as well but don’t expect dialog trees or complex interactions, as your part in the conversation is usually a binary choice between “continue talking” and “bye”.Īs for the puzzles themselves, they’re pretty logical despite the insanity blossoming around them. Chapter three of this five-chapter adventure also has an additional gimmick that’s used to great effect in some rather clever puzzles. For most of the game you’ll have an additional gimmick in the form of pills that warp reality (or how you see it, anyway) around you, essentially giving you two scenes to explore for every one you find. The actual gameplay is plenty familiar for adventure fans, with clicks to move and a plentiful inventory to Use, Combine, and Examine. The story is going to go places you’re not going to expect in the least, and the surprises never really stop coming. ![]() What starts as a quest to break out and reunite with your lost kitty spirals into an insane journey across… I’m not even sure what nouns to use here, honestly. Her happy homelife was interrupted by her parents getting filleted and her cat vanishing, so the game opens in an asylum for children. You can be sure it’s a beautiful and entertaining ride, but not one without a few bumps.įran Bow is the name of the spindly, doe-eyed ten-year-old you guide through this grotesque adventure. It actually avoids a lot of storytelling tropes, forging off in an uncharted and often bizarre path towards its final revelations. Asylums and insanity tend to be a crutch in horror games, but Fran Bow manages to avoid the usual tropes of haunted hospitals and delusional psychos. ![]()
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